Procedurally generated driving game

Sometimes you need to slow down and go on a drive with no destination. Slow Roads by anslo is a procedurally generated game that lets you do that. Choose the scene, the road complexity, the weather, the time of day, planet, and vehicle. Then just drive.

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Procedurally generated fish drawings

Lingdong Huang’s project fishdraw seems straightforward on the surface. You go to the page and there’s a drawing of a fish. But then you keep clicking the refresh arrow and realize the fish are procedurally generated, including the name on the bottom. So good.

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Meandering procedural river maps

Robert Hodgin built a procedural system he calls Meander to generate the beauty above, among several others:

My all-time favorite map-based data visualization was created in 1944. Harold Fisk, working with the US Army Corp. of Engineers, mapped the length of the Mississippi River. What sets his visualization apart from others is that he maps the river through time, and manages to do so in a way that is both beautiful and surprisingly effective. I want to pay homage to his series of maps by creating my own system for procedurally generating maps of meandering rivers.

Great.

Not only is the winding path imaginary, but so is the terrain, the place names, and the built-up lakes.

See also: the 1944 Fisk map that inspired Hodgin’s work, which is an interesting contrast against modern satellite imagery animations.

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Medieval fantasy city generator

Game developer Oleg Dolya made a medieval fantasy city generator. Select the size you want, and get something like the above. “The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city.”

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Procedurally generated spaceships

Procedural spaceships

Video game developer Michael Davies provides a Blender script to procedurally generate pretty 3-D spaceships. Enter your parameters, such as number of hull segments, scaling, and rotation, and you’ve got a new vehicle for the stars. [via @albertocairo]

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